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*[[File:SPIN-CYCLE.png|80px]] SPIN CYCLE: Defensive. Perpetual long lasers. |
*[[File:SPIN-CYCLE.png|80px]] SPIN CYCLE: Defensive. Perpetual long lasers. |
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*[[File:ARROWHEAD.png|80px]] ARROWHEAD: Mesmeric. Slowly shifting border. |
*[[File:ARROWHEAD.png|80px]] ARROWHEAD: Mesmeric. Slowly shifting border. |
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− | *WRAPGAME: Tactical. Wall wrapping is key. |
+ | *WRAPGAME: Tactical. Wall wrapping is key. NEW! |
- [[File:MEGAPLEX LOGO.png|80px]] [[GENG HAO MEGAPLEX (Tianjin, China)]]. |
- [[File:MEGAPLEX LOGO.png|80px]] [[GENG HAO MEGAPLEX (Tianjin, China)]]. |
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*[[File:BATTLEGROUND.png|80px]]BATTLEGROUND: End to End. Multiple long-beamed nodes. |
*[[File:BATTLEGROUND.png|80px]]BATTLEGROUND: End to End. Multiple long-beamed nodes. |
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*[[File:RICOCHET.png|80px]]RICOCHET: Hectic. Figure of eight moving nodes. |
*[[File:RICOCHET.png|80px]]RICOCHET: Hectic. Figure of eight moving nodes. |
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− | *CROSSFIRE: Shred. Long spinning lasers. |
+ | *CROSSFIRE: Shred. Long spinning lasers. NEW! |
- [[File:SILVERTIP-ARENA-LOGO.png|80px]] [[SILVERTIP ARENA (Detroit, USA)]]. |
- [[File:SILVERTIP-ARENA-LOGO.png|80px]] [[SILVERTIP ARENA (Detroit, USA)]]. |
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*[[File:PRIME.png|80px]]PRIME: Interlocking. Expand control by owning the centre. |
*[[File:PRIME.png|80px]]PRIME: Interlocking. Expand control by owning the centre. |
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*[[File:ROTATOR.png|80px]]ROTATOR: Restrained. Close combat with deadzones |
*[[File:ROTATOR.png|80px]]ROTATOR: Restrained. Close combat with deadzones |
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− | *TURBINE: Locomotive. Kinetic domination of space. |
+ | *TURBINE: Locomotive. Kinetic domination of space. NEW! |
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+ | - [[File:Al Shama Stadium.png|82px]] [[AL SHAMA STADIUM (Doha, Qatar)]]. NEW! |
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+ | *[[File:CHEVRON.png|80px]] CHEVRON: Restrictive. Requires constant movement. NEW! |
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+ | *[[File:VEXATION.png|80px]] VEXATION: Complex. Breaks into regions. NEW! |
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+ | *[[File:SLINGSHOT.png|80px]] SLINGSHOT: Dynamic. Dangerous long lasers. NEW! |
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+ | *[[File:SINGULARITY.png|80px]] SINGULARITY: Centric. Centre domination is key. NEW! |
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+ | |||
+ | ==More info== |
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+ | NEW! Laser League 8 March 2018 Update. |
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[[Category:Laser maps]] |
[[Category:Laser maps]] |
Revision as of 00:54, 9 March 2018
This article is a stub. You can help Laser League Wiki by expanding it. |
The following is a list of laser maps, or simply Maps, in the game Laser League. There are currently set to be '12 Maps.+7 Soon
List of laser maps
- GAUNLET: Restrictive. Quickly escalates in complexity.
- NINE CLUB: Hypnotic. Slow escalation with space for combat.
- SPIN CYCLE: Defensive. Perpetual long lasers.
- ARROWHEAD: Mesmeric. Slowly shifting border.
- WRAPGAME: Tactical. Wall wrapping is key. NEW!
- GENG HAO MEGAPLEX (Tianjin, China).
- CRUSHER: Pressure! Short moving lasers to trap opponents.
- WARZONE: Shooting. Multiple short firing nodes.
- BATTLEGROUND: End to End. Multiple long-beamed nodes.
- RICOCHET: Hectic. Figure of eight moving nodes.
- CROSSFIRE: Shred. Long spinning lasers. NEW!
- SILVERTIP ARENA (Detroit, USA).
- CAROUSEL: Clockwise. Slow escalation with Space for combat.
- CONTROL: Orbiting. Long central lasers. Short rotating ones.
- PRIME: Interlocking. Expand control by owning the centre.
- ROTATOR: Restrained. Close combat with deadzones
- TURBINE: Locomotive. Kinetic domination of space. NEW!
- AL SHAMA STADIUM (Doha, Qatar). NEW!
- CHEVRON: Restrictive. Requires constant movement. NEW!
- VEXATION: Complex. Breaks into regions. NEW!
- SLINGSHOT: Dynamic. Dangerous long lasers. NEW!
- SINGULARITY: Centric. Centre domination is key. NEW!
More info
NEW! Laser League 8 March 2018 Update.